1 | #!/usr/bin/python3 |
---|
2 | |
---|
3 | from random import shuffle |
---|
4 | |
---|
5 | from player import Player |
---|
6 | import ai |
---|
7 | |
---|
8 | |
---|
9 | def spies_for_players(player_count): |
---|
10 | return { |
---|
11 | 5: 2, |
---|
12 | 6: 2, |
---|
13 | 7: 3, |
---|
14 | 8: 3, |
---|
15 | 9: 3, |
---|
16 | 10: 4 |
---|
17 | }[player_count] |
---|
18 | |
---|
19 | |
---|
20 | def mission_size(player_count, mission_num): |
---|
21 | return { |
---|
22 | 5: [2, 3, 2, 3, 3], |
---|
23 | 6: [2, 3, 4, 3, 4], |
---|
24 | 7: [2, 3, 3, 4, 4], |
---|
25 | 8: [3, 4, 4, 5, 5], |
---|
26 | 9: [3, 4, 4, 5, 5], |
---|
27 | 10: [3, 4, 4, 5, 5] |
---|
28 | }[player_count][mission_num - 1] |
---|
29 | |
---|
30 | |
---|
31 | def required_failures(player_count, mission_num): |
---|
32 | if mission_num == 4 and player_count >= 7: |
---|
33 | return 2 |
---|
34 | else: |
---|
35 | return 1 |
---|
36 | |
---|
37 | |
---|
38 | class Shared(object): |
---|
39 | |
---|
40 | def __init__(self, player_count, players, role_deck): |
---|
41 | self.player_count = player_count |
---|
42 | self.players = players |
---|
43 | self.role_deck = role_deck |
---|
44 | self.mission = 0 |
---|
45 | self.captain = 0 |
---|
46 | self.team_failures = 0 |
---|
47 | self.wins = 0 |
---|
48 | self.losses = 0 |
---|
49 | |
---|
50 | def current_mission_size(self): |
---|
51 | team_size = mission_size(self.player_count, self.mission) |
---|
52 | print("Mission {} needs {} members".format(self.mission, team_size)) |
---|
53 | return team_size |
---|
54 | |
---|
55 | def next_mission(self): |
---|
56 | self.mission += 1 |
---|
57 | |
---|
58 | def get_proposed_team(self, team_size): |
---|
59 | print("Captain is {}".format(self.captain)) |
---|
60 | team = self.players[self.captain].propose_team(team_size) |
---|
61 | print("He proposed {}".format(team)) |
---|
62 | return team |
---|
63 | |
---|
64 | def next_team_captain(self): |
---|
65 | self.captain = (self.captain + 1) % self.player_count |
---|
66 | |
---|
67 | def reset_team_failures(self): |
---|
68 | self.team_failures = 0 |
---|
69 | |
---|
70 | def record_team_failure(self): |
---|
71 | self.team_failures += 1 |
---|
72 | |
---|
73 | def get_mission_failures(self, team): |
---|
74 | failures = 0 |
---|
75 | for i in team: |
---|
76 | if self.role_deck[i] == "SPY": |
---|
77 | if not self.players[i].perform_mission(): |
---|
78 | failures = failures + 1 |
---|
79 | return failures |
---|
80 | |
---|
81 | def required_failures(self): |
---|
82 | return required_failures(self.player_count, self.mission) |
---|
83 | |
---|
84 | def mission_succeeded(self): |
---|
85 | print("Mission succeeded") |
---|
86 | self.wins += 1 |
---|
87 | |
---|
88 | def mission_failed(self, failures): |
---|
89 | print("Mission had {} failures".format(failures)) |
---|
90 | self.losses += 1 |
---|
91 | |
---|
92 | def game_over(self): |
---|
93 | if self.team_failures == 5: |
---|
94 | print("The spies won!") |
---|
95 | for p in self.players: |
---|
96 | p.observe_game(False) |
---|
97 | return True |
---|
98 | elif self.wins >= 3: |
---|
99 | print("The Resistance won!") |
---|
100 | for p in self.players: |
---|
101 | p.observe_game(True) |
---|
102 | return True |
---|
103 | elif self.losses >= 3: |
---|
104 | print("The Spies won!") |
---|
105 | for p in self.players: |
---|
106 | p.observe_game(False) |
---|
107 | return True |
---|
108 | else: |
---|
109 | return False |
---|
110 | |
---|
111 | def winner(self): |
---|
112 | if self.team_failures == 5: |
---|
113 | return "SPIES" |
---|
114 | elif self.wins >= 3: |
---|
115 | return "RESISTANCE" |
---|
116 | elif self.losses >= 3: |
---|
117 | return "SPIES" |
---|
118 | |
---|
119 | |
---|
120 | class AdvanceMission(object): |
---|
121 | |
---|
122 | def __init__(self, shared): |
---|
123 | self.shared = shared |
---|
124 | |
---|
125 | def do(self): |
---|
126 | self.shared.next_mission() |
---|
127 | team_size = self.shared.current_mission_size() |
---|
128 | return AssembleTeam(self.shared, team_size) |
---|
129 | |
---|
130 | |
---|
131 | class AssembleTeam(object): |
---|
132 | |
---|
133 | def __init__(self, shared, team_size): |
---|
134 | self.shared = shared |
---|
135 | self.team_size = team_size |
---|
136 | |
---|
137 | def do(self): |
---|
138 | team = self.shared.get_proposed_team(self.team_size) |
---|
139 | |
---|
140 | votes = [p.approve_team(team) for p in self.shared.players] |
---|
141 | approvals = sum(votes) |
---|
142 | approved = approvals > self.shared.player_count / 2 |
---|
143 | |
---|
144 | print("Team {}: {} for, {} against".format( |
---|
145 | {True: "approved", False: "rejected"}[approved], |
---|
146 | approvals, self.shared.player_count - approvals |
---|
147 | )) |
---|
148 | |
---|
149 | for p in self.shared.players: |
---|
150 | p.observe_team_vote(approved, votes) |
---|
151 | |
---|
152 | self.shared.next_team_captain() |
---|
153 | |
---|
154 | if approved: |
---|
155 | self.shared.reset_team_failures() |
---|
156 | return PerformMission(self.shared, team) |
---|
157 | else: |
---|
158 | self.shared.record_team_failure() |
---|
159 | return AssembleTeam(self.shared, self.team_size) |
---|
160 | |
---|
161 | |
---|
162 | class PerformMission(object): |
---|
163 | |
---|
164 | def __init__(self, shared, team): |
---|
165 | self.shared = shared |
---|
166 | self.team = team |
---|
167 | |
---|
168 | def do(self): |
---|
169 | failures = self.shared.get_mission_failures(self.team) |
---|
170 | success = failures < self.shared.required_failures() |
---|
171 | |
---|
172 | for p in self.shared.players: |
---|
173 | p.observe_mission(success, failures) |
---|
174 | |
---|
175 | if success: |
---|
176 | self.shared.mission_succeeded() |
---|
177 | else: |
---|
178 | self.shared.mission_failed(failures) |
---|
179 | |
---|
180 | return AdvanceMission(self.shared) |
---|
181 | |
---|
182 | |
---|
183 | def main(player_count): |
---|
184 | spy_count = spies_for_players(player_count) |
---|
185 | resistance_count = player_count - spy_count |
---|
186 | print("Will have {} spies and {} resistance".format(spy_count, resistance_count)) |
---|
187 | role_deck = ["RES"] * resistance_count + ["SPY"] * spy_count |
---|
188 | shuffle(role_deck) |
---|
189 | print(role_deck) |
---|
190 | players = [Player(player_count, i, r) if r == "SPY" |
---|
191 | else ai.Player(player_count, i, r) |
---|
192 | for i, r in enumerate(role_deck)] |
---|
193 | |
---|
194 | spy_nums = [i for i, r in enumerate(role_deck) if r == "SPY"] |
---|
195 | |
---|
196 | for i, r in enumerate(role_deck): |
---|
197 | if r == "SPY": |
---|
198 | players[i].reveal_spies(spy_nums) |
---|
199 | |
---|
200 | shared = Shared(player_count, players, role_deck) |
---|
201 | state = AdvanceMission(shared) |
---|
202 | |
---|
203 | while not shared.game_over(): |
---|
204 | state = state.do() |
---|
205 | |
---|
206 | return shared.winner() |
---|
207 | |
---|
208 | |
---|
209 | if __name__ == '__main__': |
---|
210 | main(10) |
---|