| 1 | #!/usr/bin/python3 |
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| 2 | |
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| 3 | from random import shuffle |
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| 4 | |
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| 5 | from player import Player |
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| 6 | import ai |
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| 7 | |
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| 8 | |
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| 9 | def spies_for_players(player_count): |
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| 10 | return { |
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| 11 | 5: 2, |
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| 12 | 6: 2, |
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| 13 | 7: 3, |
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| 14 | 8: 3, |
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| 15 | 9: 3, |
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| 16 | 10: 4 |
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| 17 | }[player_count] |
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| 18 | |
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| 19 | |
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| 20 | def mission_size(player_count, mission_num): |
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| 21 | return { |
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| 22 | 5: [2, 3, 2, 3, 3], |
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| 23 | 6: [2, 3, 4, 3, 4], |
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| 24 | 7: [2, 3, 3, 4, 4], |
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| 25 | 8: [3, 4, 4, 5, 5], |
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| 26 | 9: [3, 4, 4, 5, 5], |
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| 27 | 10: [3, 4, 4, 5, 5] |
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| 28 | }[player_count][mission_num - 1] |
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| 29 | |
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| 30 | |
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| 31 | def required_failures(player_count, mission_num): |
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| 32 | if mission_num == 4 and player_count >= 7: |
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| 33 | return 2 |
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| 34 | else: |
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| 35 | return 1 |
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| 36 | |
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| 37 | |
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| 38 | class Shared(object): |
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| 39 | |
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| 40 | def __init__(self, player_count, players, role_deck): |
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| 41 | self.player_count = player_count |
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| 42 | self.players = players |
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| 43 | self.role_deck = role_deck |
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| 44 | self.mission = 0 |
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| 45 | self.captain = 0 |
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| 46 | self.team_failures = 0 |
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| 47 | self.wins = 0 |
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| 48 | self.losses = 0 |
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| 49 | |
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| 50 | def current_mission_size(self): |
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| 51 | team_size = mission_size(self.player_count, self.mission) |
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| 52 | print("Mission {} needs {} members".format(self.mission, team_size)) |
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| 53 | return team_size |
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| 54 | |
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| 55 | def next_mission(self): |
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| 56 | self.mission += 1 |
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| 57 | |
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| 58 | def get_proposed_team(self, team_size): |
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| 59 | print("Captain is {}".format(self.captain)) |
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| 60 | team = self.players[self.captain].propose_team(team_size) |
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| 61 | print("He proposed {}".format(team)) |
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| 62 | return team |
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| 63 | |
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| 64 | def next_team_captain(self): |
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| 65 | self.captain = (self.captain + 1) % self.player_count |
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| 66 | |
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| 67 | def reset_team_failures(self): |
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| 68 | self.team_failures = 0 |
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| 69 | |
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| 70 | def record_team_failure(self): |
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| 71 | self.team_failures += 1 |
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| 72 | |
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| 73 | def get_mission_failures(self, team): |
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| 74 | failures = 0 |
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| 75 | for i in team: |
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| 76 | if self.role_deck[i] == "SPY": |
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| 77 | if not self.players[i].perform_mission(): |
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| 78 | failures = failures + 1 |
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| 79 | return failures |
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| 80 | |
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| 81 | def required_failures(self): |
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| 82 | return required_failures(self.player_count, self.mission) |
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| 83 | |
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| 84 | def mission_succeeded(self): |
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| 85 | print("Mission succeeded") |
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| 86 | self.wins += 1 |
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| 87 | |
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| 88 | def mission_failed(self, failures): |
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| 89 | print("Mission had {} failures".format(failures)) |
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| 90 | self.losses += 1 |
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| 91 | |
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| 92 | def game_over(self): |
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| 93 | if self.team_failures == 5: |
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| 94 | print("The spies won!") |
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| 95 | for p in self.players: |
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| 96 | p.observe_game(False) |
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| 97 | return True |
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| 98 | elif self.wins >= 3: |
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| 99 | print("The Resistance won!") |
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| 100 | for p in self.players: |
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| 101 | p.observe_game(True) |
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| 102 | return True |
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| 103 | elif self.losses >= 3: |
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| 104 | print("The Spies won!") |
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| 105 | for p in self.players: |
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| 106 | p.observe_game(False) |
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| 107 | return True |
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| 108 | else: |
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| 109 | return False |
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| 110 | |
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| 111 | def winner(self): |
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| 112 | if self.team_failures == 5: |
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| 113 | return "SPIES" |
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| 114 | elif self.wins >= 3: |
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| 115 | return "RESISTANCE" |
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| 116 | elif self.losses >= 3: |
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| 117 | return "SPIES" |
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| 118 | |
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| 119 | |
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| 120 | class AdvanceMission(object): |
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| 121 | |
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| 122 | def __init__(self, shared): |
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| 123 | self.shared = shared |
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| 124 | |
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| 125 | def do(self): |
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| 126 | self.shared.next_mission() |
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| 127 | team_size = self.shared.current_mission_size() |
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| 128 | return AssembleTeam(self.shared, team_size) |
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| 129 | |
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| 130 | |
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| 131 | class AssembleTeam(object): |
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| 132 | |
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| 133 | def __init__(self, shared, team_size): |
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| 134 | self.shared = shared |
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| 135 | self.team_size = team_size |
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| 136 | |
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| 137 | def do(self): |
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| 138 | team = self.shared.get_proposed_team(self.team_size) |
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| 139 | |
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| 140 | votes = [p.approve_team(team) for p in self.shared.players] |
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| 141 | approvals = sum(votes) |
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| 142 | approved = approvals > self.shared.player_count / 2 |
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| 143 | |
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| 144 | print("Team {}: {} for, {} against".format( |
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| 145 | {True: "approved", False: "rejected"}[approved], |
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| 146 | approvals, self.shared.player_count - approvals |
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| 147 | )) |
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| 148 | |
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| 149 | for p in self.shared.players: |
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| 150 | p.observe_team_vote(approved, votes) |
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| 151 | |
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| 152 | self.shared.next_team_captain() |
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| 153 | |
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| 154 | if approved: |
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| 155 | self.shared.reset_team_failures() |
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| 156 | return PerformMission(self.shared, team) |
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| 157 | else: |
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| 158 | self.shared.record_team_failure() |
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| 159 | return AssembleTeam(self.shared, self.team_size) |
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| 160 | |
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| 161 | |
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| 162 | class PerformMission(object): |
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| 163 | |
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| 164 | def __init__(self, shared, team): |
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| 165 | self.shared = shared |
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| 166 | self.team = team |
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| 167 | |
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| 168 | def do(self): |
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| 169 | failures = self.shared.get_mission_failures(self.team) |
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| 170 | success = failures < self.shared.required_failures() |
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| 171 | |
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| 172 | for p in self.shared.players: |
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| 173 | p.observe_mission(success, failures) |
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| 174 | |
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| 175 | if success: |
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| 176 | self.shared.mission_succeeded() |
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| 177 | else: |
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| 178 | self.shared.mission_failed(failures) |
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| 179 | |
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| 180 | return AdvanceMission(self.shared) |
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| 181 | |
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| 182 | |
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| 183 | def main(player_count): |
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| 184 | spy_count = spies_for_players(player_count) |
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| 185 | resistance_count = player_count - spy_count |
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| 186 | print("Will have {} spies and {} resistance".format(spy_count, resistance_count)) |
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| 187 | role_deck = ["RES"] * resistance_count + ["SPY"] * spy_count |
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| 188 | shuffle(role_deck) |
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| 189 | print(role_deck) |
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| 190 | players = [Player(player_count, i, r) if r == "SPY" |
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| 191 | else ai.Player(player_count, i, r) |
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| 192 | for i, r in enumerate(role_deck)] |
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| 193 | |
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| 194 | spy_nums = [i for i, r in enumerate(role_deck) if r == "SPY"] |
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| 195 | |
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| 196 | for i, r in enumerate(role_deck): |
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| 197 | if r == "SPY": |
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| 198 | players[i].reveal_spies(spy_nums) |
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| 199 | |
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| 200 | shared = Shared(player_count, players, role_deck) |
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| 201 | state = AdvanceMission(shared) |
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| 202 | |
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| 203 | while not shared.game_over(): |
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| 204 | state = state.do() |
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| 205 | |
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| 206 | return shared.winner() |
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| 207 | |
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| 208 | |
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| 209 | if __name__ == '__main__': |
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| 210 | main(10) |
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